![]() ![]() The Odyssey and Jump experience greatly simplifies the professional content creator’s VR production workflow, while providing the consumer with incredibly realistic depth and perspective from every direction. This high-end professional capture device is optimized for Google’s cloud-based Jump Assembler, which automatically stitches the camera content into unrivaled panoramic stereoscopic 8K30 video that can be viewed via YouTube. Odyssey packs 16 HERO4 Black cameras, synchronized down to the pixel-level, into a rugged all-in-one design. An additional Omni SKU is offered at $1,499.99.įor Odyssey GoPro created a Limited Access Program. The all-inclusive Omni package, which is already on pre-order, will be offered at $4,999.99. Optimized workflow: capture using Omni, use Omni Importer for preview, data management and rendering, fine tune the content in Kolor Autopano Video, then proof the content in GoPro VR player and publish it to the GoPro VR website.īy collaborating with Adobe, GoPro further solves the pain points of editing spherical content by enabling native handling of 360-degree video up to 8K resolution within Adobe Premiere Pro CC, and Adobe After Effects CC.Omni may also be used for “over capture” capture at 8K and extract an HD deliverable. The proven image quality of the HERO4 Black…times six: Produce high-res images that virtual reality viewers will notice.Six cameras act as one: Interact with the primary camera in the array to configure settings or initiate the start/stop of recording for all six cameras.Proprietary hardware at the center of Omni enables pixel-level synchronization between all six HERO4 Black cameras. Omni is a synchronized six-camera spherical array that produces high-resolution, stunning image quality and works seamlessly with Kolor stitching software to produce immersive content. GoPro will also present a tech demonstration of a live, wireless broadcast-capable VR solution, introduce its Custom Solutions Division and give several presentations and workshops with guest speakers at booth C2207 on Monday, Tuesday and Wednesday, April 18-20. GoPro will showcase Omni its six-camera spherical array, accompanied by 360˚ videos shown in the booth, and Odyssey, its panoramic stereoscopic 16-camera rig optimized to work with Google’s Jump VR Platform. Not content to offer single camera solutions, now the company has six and 16 camera solutions as part of a full suite of professional products. (Note: There is a thin borderline between MR and AR.Selling cameras in bulk seems to be the next step for GoPro. Hopefully, this helps out to those getting started. As I continue to work in this field, I’ll look to update this list of links and articles. It’s a mix of things I have actually used along with other links that are just solely recommendations. I agree it’s not the most complete list but anyone looking for a start in XR this may be helpful for those wanting a place to begin. I recently had another Hololens and mobile AR projects and with all the rising interest in XR (VR, MR, AR) increasing this year I figured I should show the curated list I had once compiled. It’s not only an interactive workflow but a very involved process concerning gestures, voice, UI, UX, spatial location, micro interactions, audio, etc. I still feel its a huge learning curve for anyone that’s not already a game developer. Especially when I’m working on any VR, MR, or AR projects, each is slightly different from the other and even there are tools now already that help speed up the process faster. I spend a lot of time on research and competitive analysis when I go through any projects. ![]()
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